i have created canvas using following markup:
<canvas id="canvas"></canvas>
now, if specify width
, height
here directly, drawings on canvas pretty sharp.
<canvas id="canvas" width="600px" height="400px"></canvas>
but way can't scale canvas flexibly cover every screen size. using vh
or vw
instead of pixels doesn't work either. tried setting them in javascript like:
$('#canvas').css({ "height": window.innerheight, "width": window.innerwidth });
this covered whole canvas made lines blurry. there way can sharp images while canvas still covers whole screen?
i tried using:
$("#canvas") .prop("width", window.innerwidth) .prop("height", window.innerheight);
but objects on canvas (for example circle drew) still blurry. when open devtools, see following markup:
<canvas id="canvas" style="height: 768px; width: 1366px;"></canvas>
so, guess width , height still being defined css.
canvas css properties not resize canvas, rescale it.
may change properties js:
$("#canvas") .prop("width", window.innerwidth) .prop("height", window.innerheight);
Comments
Post a Comment