i'm creating mpximageplane plugin in maya's c++ api. works great in legacy viewport, i'm not finding reference extend viewport 2.0.
how can extend current mpximageplane draw in viewport 2.0? assume it's along lines of using mpxdrawoverride, i'd rather not re implement image plane node.
i doing same! right now, reason when ever create new node locket camera default, go attributes->locked camera , disable it, go image plane attributes -> display , change between 2 optios, "looking through camera" , "in views", force image update, , ll able see on viewport 2.0.
a bit tricky in option
pd: come unreal engine c++ , honest maya's api 1 of worse, super horrible structure , graph node system it's joke, c++ converted c jajajajajajaj trying integrate auto modeler tool opencv characters,and decided use maya because has cool tools modeling, looking code changing mind, seems bad structured, bad job autodesk
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