viewport - Maya C++ Plugin MPxImagePlane -


i'm creating mpximageplane plugin in maya's c++ api. works great in legacy viewport, i'm not finding reference extend viewport 2.0.

example: http://help.autodesk.com/view/mayaul/2016/enu/?guid=__cpp_ref_custom_image_plane_2custom_image_plane_8cpp_example_html

how can extend current mpximageplane draw in viewport 2.0? assume it's along lines of using mpxdrawoverride, i'd rather not re implement image plane node.

i doing same! right now, reason when ever create new node locket camera default, go attributes->locked camera , disable it, go image plane attributes -> display , change between 2 optios, "looking through camera" , "in views", force image update, , ll able see on viewport 2.0.

a bit tricky in option

pd: come unreal engine c++ , honest maya's api 1 of worse, super horrible structure , graph node system it's joke, c++ converted c jajajajajajaj trying integrate auto modeler tool opencv characters,and decided use maya because has cool tools modeling, looking code changing mind, seems bad structured, bad job autodesk


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